Hot-reload Re-instancing prints a warning and sometimes loses instance data 4.13P3

I have sent you the project as PM.

I have tried a few more things and deleted all saved, build, and intermediate folders. Now I can recompile the plugin from Developertools->Modules without warnings/errors. After hot reload however the pawn setup seems to get corrupted and the vehicle jumps around.

I have noticed different behaviours when restarting the editor and recompiling the plugin again. Looks like some internal variables are filled with data from random memory during hot reload.

TODO:
I haven’t tested to unlink all the blueprints yet, maybe the blueprints get corrupted.(some apply forces).

NOTE:
1.) The project was generated for VS2015 but is use VS2017 for editing due to its better intellisense.
2.) When recompiling modules it seems to use the build target “Development” however when compiling inside VS2017 it uses “Development Editor” by default

I hope that helps.

If I find out more I’ll post it here