# Horrible rendering artifacts when rendering with depth of field.

**URL:** <https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [January 2, 2025, 8:42pm UTC](https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422 "2025-01-02T20:42:35Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Tankun\_T](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tankun\_T](https://forums.unrealengine.com/u/Tankun_T)\
**Post date:** [January 2, 2025, 8:42pm UTC](https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422/1 "2025-01-02T20:42:35Z")

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![Scene_09Root.0243](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/6/236c5076b658c944a51710e244d520e59c5c0eac.jpeg)  
I’m having terrible rendering artifacts when my camera is close up to the subject. My camera settings are pretty default with DSLR cam 2.8 f-stop 50mm lens.

My rendering command consoles are pretty simple too. I tried everything including removing the post process object, render commands, volumetric height fog and increasing the f-stop of the camera to 4.0. I tried rendering without Anti Aliasing but then weird ghosting happens when the camera moves. I cannot get around this issue. The only thing I figured out was that these artifacts appear when the camera is close to the subject.

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**Author:** ![BananableOffense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananableOffense](https://forums.unrealengine.com/u/BananableOffense)\
**Post date:** [January 2, 2025, 8:53pm UTC](https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422/2 "2025-01-02T20:53:04Z")

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I’ve seen a large number of posts with the same issue in the recent past. I haven’t been following them to see if there has been a solution, so I can’t offer much but to suggest searching those recent posts. Definitely seems like something broke with DoF recently.

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**Author:** ![Tankun\_T](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tankun\_T](https://forums.unrealengine.com/u/Tankun_T)\
**Post date:** [January 2, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422/3 "2025-01-02T21:09:38Z")

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I actually solved it by finding a similar post on this forum. Just turn off “Alpha Output” in the Default Settings of your Project Settings.

Thanks to this post:  
[https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)

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**Author:** ![Otters-Pocket1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Otters-Pocket1](https://forums.unrealengine.com/u/Otters-Pocket1)\
**Post date:** [March 15, 2025, 5:20pm UTC](https://forums.unrealengine.com/t/horrible-rendering-artifacts-when-rendering-with-depth-of-field/2256422/4 "2025-03-15T17:20:08Z")

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Thank you!!!
