Horizontal player (quadruped) setup

Hi !
I am also working on a quadruped character ( a wolf). Any chance you could please share the code for the horizontal capsule collision for Character ?
Thank you very much, that will save me a lot of time. Did you also wrote a custom (horizontal) character movement component ?
Thanks and all the best,
Ido

Edit: ok found something that might be helpful : https://answers.unrealengine.com/que…9279/view.html
Enjoy !