Horde Artifacts transfer crashes on Internal Server Error

Hey there,

Ah yes, got ya. One thing I did notice on that createartifact is that: “Base path for artifact gzwclientsteam-win64-test-symbols does not exist (D:\{PATH_REDACTED}\WindowsClient)”. Reviewing the code here, it hints that the outputNode won’t have any of the files added, and as a result, it doesn’t appear to actually write anything in the subsequent WriteBlobAsync (and I also assume AddRefAsync would fail). There is a property for Artifact tags “BasePath” that you could provide, and then make sure that this is present on the device.

When you see the issue, is it typically consistent with that basepath warning being present in the log?

Julian