Alternatively, it is sometimes happening that a build is transferred but it crashes on startup on tons of various asset serialization corruption errors. E.g.
FCompression::UncompressMemory - Failed to uncompress memory (10143/65536) from address 0000022952AFA620 using format Oodle, this may indicate the asset is corrupt!
Signature error detected in container ‘GZW-WindowsClient’ at block index ‘134444’
StartBundleIoRequests: FailedRead: None (0xF9B7A0C4D4DC4D6B) None (0xF9B7A0C4D4DC4D6B) - Failed reading chunk for package: (Read Error)
… and many other similar errors from other systems indicating that most likely the artifact transfer somehow corrupted the build.