# Hopw to let 50 - 100 meshes/particles follow a path

**URL:** <https://forums.unrealengine.com/t/hopw-to-let-50-100-meshes-particles-follow-a-path/65760>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [June 6, 2016, 10:57am UTC](https://forums.unrealengine.com/t/hopw-to-let-50-100-meshes-particles-follow-a-path/65760 "2016-06-06T10:57:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BdeJong](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BdeJong](https://forums.unrealengine.com/u/BdeJong)\
**Post date:** [June 6, 2016, 10:57am UTC](https://forums.unrealengine.com/t/hopw-to-let-50-100-meshes-particles-follow-a-path/65760/1 "2016-06-06T10:57:36Z")

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I’m trying to think of a way to make cells in a static human body mesh follow a predetermined path.  
The cells also need to have a random lifetime or fadeout point. I think i need about 50 - 100, so animating would be quite a pain.

Does anybody know of a way to do this? I Read use of particles will be difficult in this case.

Thanks!

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**Author:** ![Kavaar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kavaar](https://forums.unrealengine.com/u/Kavaar)\
**Post date:** [June 7, 2016, 9:27am UTC](https://forums.unrealengine.com/t/hopw-to-let-50-100-meshes-particles-follow-a-path/65760/2 "2016-06-07T09:27:13Z")

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Have you thought of particles + vector fields?

> **[Vector Fields](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/ParticleSystems/VectorFields/)**
>
> An overview of vector fields and how they work with GPU sprites.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
