# Holodeck-like Partial Culling/Transparency

**URL:** <https://forums.unrealengine.com/t/holodeck-like-partial-culling-transparency/98226>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [August 10, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/holodeck-like-partial-culling-transparency/98226 "2017-08-10T21:13:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_71d4af4e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71d4af4e](https://forums.unrealengine.com/u/anonymous_user_71d4af4e)\
**Post date:** [August 10, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/holodeck-like-partial-culling-transparency/98226/1 "2017-08-10T21:13:15Z")

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Hey,

I’m not even sure if there is a term for what I’m looking for, but I’d like to achieve the culling/transparency effect at :27 in the following video:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/a/7/aa7d4bec7b192c6fbd88e7f72a97f50bd36954c4.jpeg "NVIDIA Announces Project Holodeck") ](https://www.youtube.com/watch?v=hUsP7fsjrdg)

Honestly, I’m not even sure where to begin. Any ideas how they pulled it off?

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**Author:** ![xnihil0zer0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xnihil0zer0](https://forums.unrealengine.com/u/xnihil0zer0)\
**Post date:** [August 13, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/holodeck-like-partial-culling-transparency/98226/2 "2017-08-13T14:32:17Z")

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<div class="post-metadata">

**Author:** ![anonymous\_user\_71d4af4e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_71d4af4e](https://forums.unrealengine.com/u/anonymous_user_71d4af4e)\
**Post date:** [August 13, 2017, 6:26pm UTC](https://forums.unrealengine.com/t/holodeck-like-partial-culling-transparency/98226/3 "2017-08-13T18:26:42Z")

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This is great, thanks.
