# Hole on Tiled Landscape in PIE

**URL:** <https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096>\
**Category:** Blueprint\
**Tags:** error, tiled-landscapes, unreal-engine, Landscape, question\
**Created:** [November 28, 2022, 6:02pm UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096 "2022-11-28T18:02:46Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![CorsairOfLight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/corsairoflight/32/485641_2.png) [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Post date:** [November 28, 2022, 6:02pm UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/1 "2022-11-28T18:02:46Z")

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Hello All,

I just imported and painted a massive tiled landscape (perhaps not that massive, as it is 6 km2), the resolution is 14,791x14,791 and the total component count is 841.

 ![LandscapeHole](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/7/df72c24eb5d481815d60b0bc6e208dd579477e61.jpeg)

Only when I play in editor do I have an issue–a massive square hole appears in the landscape further down from the camera. When I come close the tiles reappear, but from far away the holes pop in. What do I do to fix this problem?

Thanks!!

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**Author:** ![CorsairOfLight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/corsairoflight/32/485641_2.png) [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Post date:** [December 4, 2022, 5:35am UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/2 "2022-12-04T05:35:57Z")

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Anybody have any tips? Thanks!

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**Author:** ![CorsairOfLight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/corsairoflight/32/485641_2.png) [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Post date:** [December 9, 2022, 3:21pm UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/3 "2022-12-09T15:21:15Z")

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bump. Hoping I can get some feedback on this 🙂

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [December 9, 2022, 3:48pm UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/4 "2022-12-09T15:48:34Z")

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Which version of the engine are you on? There were some problems with terrain streaming in 5.0.3.  
5.1 Seems to have fixed some of those problems.

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**Author:** ![CorsairOfLight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/corsairoflight/32/485641_2.png) [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Post date:** [December 13, 2022, 8:01am UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/5 "2022-12-13T08:01:34Z")

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5.0.3 indeed. If what you say is the case, then I’m going to have to wait a long time for all of my plugins to update to the new version!

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [December 13, 2022, 8:04am UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/6 "2022-12-13T08:04:13Z")

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There was also a bug when you have landscapes in HLOD. (it would usually cause an out of memory crash).

It may be a long shot but try excluding the landscapes from HLOD and see it this has an effect on the weird culling.

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<div class="post-metadata">

**Author:** ![CorsairOfLight](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/corsairoflight/32/485641_2.png) [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Post date:** [December 13, 2022, 8:04am UTC](https://forums.unrealengine.com/t/hole-on-tiled-landscape-in-pie/717096/7 "2022-12-13T08:04:56Z")

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I’ll give that a go, then report back here 😃
