HMD UI : avoid judder Question.

**In Unreal, you apply UI to the camera,
When Output.
At this time, if the output frame falls, the UI has been severely shaken. (Judder phenomenon).

So, when I used the Camera Stereo Layer,
This phenomenon is gone.

However, only the HMD is output, and the UI does not appear on the PC screen.

We Want to it to be output on PC and HMD together,
Is there any solution?

Or are there other methods besides Stereo Layer?**