# HMD, Oclus rift, always starting oriented in +x, why ?

**URL:** <https://forums.unrealengine.com/t/hmd-oclus-rift-always-starting-oriented-in-x-why/279640>\
**Category:** Rendering\
**Tags:** orientation, unreal-engine, hmd, Oculus-Rift, question\
**Created:** [April 4, 2014, 9:11pm UTC](https://forums.unrealengine.com/t/hmd-oclus-rift-always-starting-oriented-in-x-why/279640 "2014-04-04T21:11:50Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![olivierJT](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/olivierjt/32/1194659_2.png) [@olivierJT](https://forums.unrealengine.com/u/olivierJT)\
**Post date:** [April 5, 2014, 10:12pm UTC](https://forums.unrealengine.com/t/hmd-oclus-rift-always-starting-oriented-in-x-why/279640/6 "2014-04-05T22:12:17Z")

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Still the same thing after a fresh reinstall of everything.  
Am I the only one to notice this, or the only one (…) to have that issue… ?  
This look like a bad joke.

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