HLODs kill project size and cannot be reduced

Also some extra context since this post is old now:

  1. Devices have HLODs enabled by default

  2. Some props with HLODs enabled will not render them (like the crane top from Neo Tilted, lighthouse roof top, and PowerTower02)

  3. Cannot set landscape not be in HLODs (?)

  4. Editing any actor in the viewport will reupload the entire HLOD file to live edit, not the chunk, causing insane load times everytime you push changes to live edit (20+ mins in project shown, VDSL connection)

  5. There is no straight debug toggle to see HLODs in editor, you have to fiddle with some other weird settings to manage to see them in UEFN.

  6. Setting a default new HLOD profile, will reduce their size by around 20%. We don’t have the settings exposed to know why that happens though.