HLOD Issues in 4.26?

Anybody else having issues with building and saving the proxy meshes computed by HLOD since upgrading from 4.25 to 4.26?

Is there possibly a change in the functionality I’m not aware of?

Thanks for any help

Yup Epic Added a Save LOD Actors To HLOD Packages project option, which will cause all properties necessary to rebuild LODActors from scratch to be saved in the _HLOD packages. This is not on by default so you have to enable it. It was broken though in .26 launch but it should be fixed in the hotfix.