Anybody else having issues with building and saving the proxy meshes computed by HLOD since upgrading from 4.25 to 4.26?
Is there possibly a change in the functionality I’m not aware of?
Thanks for any help
Anybody else having issues with building and saving the proxy meshes computed by HLOD since upgrading from 4.25 to 4.26?
Is there possibly a change in the functionality I’m not aware of?
Thanks for any help
Yup Epic Added a Save LOD Actors To HLOD Packages project option, which will cause all properties necessary to rebuild LODActors from scratch to be saved in the _HLOD packages. This is not on by default so you have to enable it. It was broken though in .26 launch but it should be fixed in the hotfix.