# Hive Stash (Chest) mesh and collision do not update correctly for players joining mid-match

**URL:** <https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984>\
**Category:** Issues and Bug Reporting\
**Tags:** joining-session, open, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [September 16, 2025, 1:46am UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984 "2025-09-16T01:46:20Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ninoleto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ninoleto](https://forums.unrealengine.com/u/ninoleto)\
**Post date:** [September 16, 2025, 1:46am UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/1 "2025-09-16T01:46:20Z")

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### Summary

When a player joins a match in progress, the Hive Stash device does not visually or physically reflect its correct state. Regardless of whether the Hive Stash was set to spawn empty, containing loot, or with someone trapped inside, the new player will always see a static closed chest mesh at the spawn location.

This mesh behaves like a prop:

- It does not break open or disappear if the chest has already been looted/destroyed.
- It retains collision, blocking player movement as if it were still present.
- If the chest is respawned, the new player sees overlapping meshes, stacking on top of each other.

This makes gameplay inconsistent and can cause movement blocking and confusion.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

1. Place one or more Hive Stash devices in an island.
2. Configure the chest with any setting (Empty, Loot, or Trapped).
3. Start the match with Player A.
4. Have Player A interact with or destroy the Hive Stash.
5. Mid-match, have Player B join the island.
6. Observe: Player B still sees a static unopened Hive Stash mesh with collision. If respawned, meshes stack.

### Expected Result

- Players joining mid-match should see the current state of the Hive Stash (opened, destroyed, or absent).
- Collision should be removed when the chest is no longer present.
- Respawns should not duplicate static meshes.

### Observed Result

- Mid-join players always see a closed Hive Stash mesh, regardless of actual state.
- Mesh remains static and collidable.
- Respawning creates overlapping meshes.

### Platform(s)

Windows 11 (PC), Windows 10 (PC), PlayStation 5

### Island Code

1522-6288-7512

### Additional Notes

- Issue occurs regardless of Hive Stash settings.
- Verified across multiple test environments and platforms.

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**Author:** ![latundaPC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/latundapc/32/1068800_2.png) [@latundaPC](https://forums.unrealengine.com/u/latundaPC)\
**Post date:** [October 8, 2025, 10:06pm UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/2 "2025-10-08T22:06:35Z")

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@ninoleto could you upvote your post please

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**Author:** ![latundaPC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/latundapc/32/1068800_2.png) [@latundaPC](https://forums.unrealengine.com/u/latundaPC)\
**Post date:** [October 8, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/3 "2025-10-08T22:08:09Z")

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Please check that resetting chests works as expected after the bug is fixed ( [[Hive chests] Appear with loot after opening for join-in-progress players](https://forums.unrealengine.com/t/hive-chests-appear-with-loot-after-opening-for-join-in-progress-players/2663138) )

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [October 8, 2025, 10:40pm UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/5 "2025-10-08T22:40:28Z")

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+1 🙂

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [March 15, 2026, 1:47am UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/7 "2026-03-15T01:47:14Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [April 17, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/hive-stash-chest-mesh-and-collision-do-not-update-correctly-for-players-joining-mid-match/2656984/10 "2026-04-17T23:00:53Z")

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FORT-989761’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.
