Hitting check(EmitterInstData.NDCSpawnCounts.Num() == InstanceData->NDCElementCountAtSpawn)

Hi there, I am curious if there is an update regarding this question: [Content removed]

We are also seeing this check in our game, so would love to know if there has been a CL to fix the problem or if you can recommend a local patch!

Thank you.

Ahh I found it. https://github.com/EpicGames/UnrealEngine/commit/d66478f5023738afcb71b0b6af61032d42705d03\.

Yes that should fix the issue. If you still hit this please lmk and I can investigate further.