HitResult cannot be returned correctly when requesting C++ in python. What should I do?

UE5

 query_name = unreal.Array(str)
    query_name.append("Furniture")
    mouse_hit = unreal.DecorateBlueprintLibrary.get_current_actor_under_mouse(actor_ingore,query_name)
    print(type(mouse_hit))
    print(mouse_hit)
    if mouse_hit is not None:
        loc = mouse_hit.location
        direction,len = (loc-last_location).to_direction_and_length()