The fist that’s used depends on which button I press. I have it set up so that in when I press “a” the left hook anim montage is used and “s” is for the right hook anim montage. At the moment I have yet to make the other attacking animations.
I have anim notify states that use sphere trace with apply damage that go off during a certain of the animation and have a print string set up to show me that the punch dealt damage if the sphere trace overlaps the opponent’s collisions.