I have a very simple BP actor, with only one Destructible component, nothing else. That component has “Simulate Physics” flag on, as well as the “Simulation Generate Hit Events” flag. Collision preset is set to custom, with colission enabled for query and physics. It blocks the game map terrain.
Now in the game, when this actor is being spawned, it correctly falls down to the terrain and stops there, so collision is correctly detected. However, neither the “OnComponentHit” event of the component nor the generic “Event Hit” events are being triggered when that actor touches the ground.
Any ideas what I might be missing here?