Hey mate, similar trouble here. Have done the same as ziarra mentioned, works well for the first 2 “hits” (end overlap), but after that only works if player hits another mesh. To be clear, I’m adding a Rolling sound to rocks and EventHit (the most precise to activate it) fires the CUE really well, but when the Rock Sphere is bouncing on the air, the rolling sound keeps going until its end. I need a trigger to stop it and end overlaps event behaves like I said… any help? Cheers!