HISM error crashes compiled game after migration to a new PC

So I thought for sure I had found the issue, a patch of landscape foliage trees that were quite far out of bounds. I was able to locate the patch by using the console command to show the HISM Bounds. Edit to add the show command: ShowFlag.HISMCOcclusionBounds 1
This showed a few boxes extending to an area that should not have had any bounds, and there I found a group of about 100 trees.
I removed the trees and rechecked the bounds to see that everything was within the level bounds as it should be. I deleted the temp data within my engine and project but I still received the error in a Dev Build.
One clue seems to be the Y coordinate in the log “Y=-806400.000” this number is significant because it is the specific Y coordinate along which a line of streaming landscapes are placed.
I did a shipping build next and the error was no longer present and the crash no longer occurred. I am assuming some kind of temp built data was/is still present in the dev build but not in the by the book shipping build.
Anyhow, this was my resolution. Thank you all again for your assist.

1 Like