HISM error crashes compiled game after migration to a new PC

No dice unfortunately,
Here’s the other error that I am seeing as well.

[2023.04.01-21.16.33:619][ 2]LogRenderer: Reallocating scene render targets to support 1024x1024 Format 10 NumSamples 1 (Frame:3).
[2023.04.01-21.16.33:619][ 2]LogOutputDevice: Warning:

Script Stack (0 frames):

[2023.04.01-21.16.33:628][ 2]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.009 s
[2023.04.01-21.16.33:629][ 2]LogOutputDevice: Error: === Handled ensure: ===
[2023.04.01-21.16.33:629][ 2]LogOutputDevice: Error:
[2023.04.01-21.16.33:629][ 2]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1277]
[2023.04.01-21.16.33:629][ 2]LogOutputDevice: Error: Nans found on Bounds for Primitive HierarchicalInstancedStaticMeshComponent_2147480606: Origin X=-973084005820312450464731495399424.000 Y=-806400.000 Z=0.000, BoxExtent X=973084005820312450464731495399424.000 Y=0.000 Z=0.000, SphereRadius inf
[2023.04.01-21.16.33:629][ 2]LogOutputDevice: Error: Stack: