# Highway traffic simulation

**URL:** <https://forums.unrealengine.com/t/highway-traffic-simulation/474645>\
**Category:** World Creation\
**Tags:** ai-navigation, vehicle, move-to-location, unreal-engine, Physics, question\
**Created:** [November 17, 2020, 9:38pm UTC](https://forums.unrealengine.com/t/highway-traffic-simulation/474645 "2020-11-17T21:38:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_d19a6e24](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d19a6e24](https://forums.unrealengine.com/u/anonymous_user_d19a6e24)\
**Post date:** [November 17, 2020, 9:38pm UTC](https://forums.unrealengine.com/t/highway-traffic-simulation/474645/1 "2020-11-17T21:38:34Z")

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hi anyone can help me about how to create highway traffic like **TRAFFIC RACER** mobile game?

cars going strait in a line and brake when see a car ahead then changing their line when necessary. though the interesting part is: in that game the cars are not actual cars but simple meshes moving around. its very effective on performance optimization. so how to do that?  
thanks in advanced.
