# Highresshot crash - Play in New Window

**URL:** <https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, crash, question\
**Created:** [October 21, 2014, 5:07am UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780 "2014-10-21T05:07:08Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [October 21, 2014, 5:07am UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/1 "2014-10-21T05:07:08Z")

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Hi everyone.

UE4 crashes when I take a screenshot using “highresshot “x””. I’ve tried different multipliers and everything. Here is the log.

MachineId:36629A99471D8351070840B4CA610ADE  
EpicAccountId:9e880927e36e412691af9f3812fc157e

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !GIsPlayInEditorWorld [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.5\Engine\Source\Editor\UnrealEd\Private\Editor.cpp] [Line: 2876]

KERNELBASE + 24684 bytes  
UE4Editor\_Core + 3174836 bytes  
UE4Editor\_Core + 1677496 bytes  
UE4Editor\_Core + 1566850 bytes  
UE4Editor\_UnrealEd + 1883366 bytes  
UE4Editor\_OutputLog + 207074 bytes  
UE4Editor\_OutputLog + 159171 bytes  
UE4Editor\_OutputLog + 160616 bytes  
UE4Editor\_Slate + 2259865 bytes  
UE4Editor\_Slate + 1555272 bytes  
UE4Editor\_Slate + 2267916 bytes  
UE4Editor\_OutputLog + 199816 bytes  
UE4Editor\_Slate + 815511 bytes  
UE4Editor\_Slate + 751747 bytes  
UE4Editor\_Core + 2505572 bytes  
UE4Editor\_Core + 2450075 bytes  
UE4Editor\_Core + 2510857 bytes  
UE4Editor\_Core + 2438450 bytes  
user32 + 9268 bytes  
user32 + 8855 bytes  
UE4Editor\_Core + 3157702 bytes  
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]  
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 22, 2014, 1:26pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/2 "2014-10-22T13:26:48Z")

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Hey Beefaroni -

I want to check for my reproduction, are you PIE or using Standalone Game? and I know you said you used multiple different X values, but can you give me a range does it crash with a x=2 or does it start at a particular integer like everything high than x=6 causes crashs?

Thank You -

Eric Ketchum

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [October 22, 2014, 1:57pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/3 "2014-10-22T13:57:48Z")

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I have Play \> “New Editor Window” selected.

It happens at any value, 2,3,4,etc…

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [October 22, 2014, 1:58pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/4 "2014-10-22T13:58:03Z")

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I have Play \> “New Editor Window” selected.

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 22, 2014, 5:50pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/5 "2014-10-22T17:50:00Z")

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Hi -

Can you still take high res screenshots from the Editor’s Drop-down tabs in the Editor’s viewport or does this also cause a crash?

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [October 22, 2014, 5:52pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/6 "2014-10-22T17:52:15Z")

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I can; however, the lighting and shadows don’t work properly. Some lighting doesn’t load and some shadows artifact. Right now, I am relying on matinee movies to take a screenshot.

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 23, 2014, 2:36pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/7 "2014-10-23T14:36:54Z")

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Hey beefaroni -

Can you upload a copy of your computer’s DXDIAG?

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [October 23, 2014, 3:17pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/8 "2014-10-23T15:17:50Z")

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Yep. If it helps, this problem only began in 4.5. 4.3 and 4.4 were fine.

link text

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 30, 2014, 7:12pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/9 "2014-10-30T19:12:34Z")

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Hey beefaroni -

We’ve been trying to reproduce this crash and have thus far been unsuccessful. I wanted to check in and see if after the 4.5.1 Hotfix does the crash still occur.

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [November 4, 2014, 9:12pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/10 "2014-11-04T21:12:14Z")

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Yes, it still occurs. I have started a new scene now. I will update.

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [November 10, 2014, 12:41am UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/11 "2014-11-10T00:41:19Z")

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I am still experiencing crashes even with a brand new scene.

MachineId:36629A99471D8351070840B4CA610ADE  
EpicAccountId:9e880927e36e412691af9f3812fc157e

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !GIsPlayInEditorWorld [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.5\Engine\Source\Editor\UnrealEd\Private\Editor.cpp] [Line: 2876]

KERNELBASE + 24684 bytes  
UE4Editor\_Core + 3174852 bytes  
UE4Editor\_Core + 1677512 bytes  
UE4Editor\_Core + 1566866 bytes  
UE4Editor\_UnrealEd + 1883366 bytes  
UE4Editor\_OutputLog + 207074 bytes  
UE4Editor\_OutputLog + 159171 bytes  
UE4Editor\_OutputLog + 160616 bytes  
UE4Editor\_Slate + 2259849 bytes  
UE4Editor\_Slate + 1555256 bytes  
UE4Editor\_Slate + 2267900 bytes  
UE4Editor\_OutputLog + 199816 bytes  
UE4Editor\_Slate + 815511 bytes  
UE4Editor\_Slate + 751747 bytes  
UE4Editor\_Core + 2505588 bytes  
UE4Editor\_Core + 2450091 bytes  
UE4Editor\_Core + 2510873 bytes  
UE4Editor\_Core + 2438466 bytes  
user32 + 9268 bytes  
user32 + 8855 bytes  
UE4Editor\_Core + 3157718 bytes  
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]  
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [November 10, 2014, 6:24pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/12 "2014-11-10T18:24:49Z")

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Hey beefaroni -

I have asked our engineers to look into this issue for you directly. As soon as I hear back I will let you know, for reference UE-5244.

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![fragloser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fragloser](https://forums.unrealengine.com/u/fragloser)\
**Post date:** [November 23, 2014, 8:41pm UTC](https://forums.unrealengine.com/t/highresshot-crash-play-in-new-window/296780/13 "2014-11-23T20:41:41Z")

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Looks like it’s fixed on my end. I recently reformatted and re-installed unreal engine so unfortunately I can’t tell you exactly what was wrong 😕
