I have a highly hypothetical scenario involving the Unreal 5% royalty fee that came up in a discussion among Unity3D users. Could someone from Unreal please confirm my calculations.
-
If the 5% fee is based only on amounts exceeding $3000 per quarter per product, a developer could potentially make up to $12,000 per year from a single game and not have to pay any of that 5% at all, correct? (as long as revenues don’t exceed 3000 in any given quarter)
-
And since the $3000 floor is calculated PER PRODUCT, a developer might hypothetically create 10 small games each making $12,000 a year (that’s $120,000 a year) and never have to pay any of that 5% at all, correct? (as long as revenues don’t exceed 3000 in any given quarter for any given game)
Like I said, not really a likely real-world case. But I still think it’s a relevant question because many indie devs do end up making multiple small games that each don’t make very much individually, but may bring in somewhat significant revenue in aggregate.