# High score system for racing game

**URL:** <https://forums.unrealengine.com/t/high-score-system-for-racing-game/350155>\
**Category:** Editor Scripting\
**Tags:** savegame, unreal-engine, Blueprint, question\
**Created:** [March 10, 2016, 3:26pm UTC](https://forums.unrealengine.com/t/high-score-system-for-racing-game/350155 "2016-03-10T15:26:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [March 10, 2016, 8:37pm UTC](https://forums.unrealengine.com/t/high-score-system-for-racing-game/350155/2 "2016-03-10T20:37:53Z")

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Hello brokenpoly,

This tutorial helped me when I first started working with systems such as this. It should cover everything you’re trying to do. Please let me know if you have any questions about the setup.

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Note: While Wes begins talking about the save game mechanics further into the tutorial, I would suggest watching the entire thing and following along as it would be easier to understand if you’re already familiar with how the rest of the project is set up.

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