High "quality" CAD model, Low FPS (9m poly)

As it turns out… Unreal Engines default rendering setting is to use deferred rendering, which isnt used in unity3d as default (they use forward rendering)…
So… by switching from deferreed to forwards I managed to gain a solid 90FPS+ using a 9M poly CAD model…
For anyone else that might experienced this problem and hasnt switched to forward rendering… here is some additional instructions:
https://docs.unrealengine.com/latest/INT/Engine/Performance/ForwardRenderer/#performanceandfeatures