# High ping (200ms) only in Creative/UEFN maps while Battle Royale is normal (80ms BR region) 

**URL:** <https://forums.unrealengine.com/t/high-ping-200ms-only-in-creative-uefn-maps-while-battle-royale-is-normal-80ms-br-region/2853534>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, creative, bug-report, fortnite\
**Created:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/high-ping-200ms-only-in-creative-uefn-maps-while-battle-royale-is-normal-80ms-br-region/2853534 "2026-11-10T18:36:20Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Rasquillo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rasquillo](https://forums.unrealengine.com/u/Rasquillo)\
**Post date:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/high-ping-200ms-only-in-creative-uefn-maps-while-battle-royale-is-normal-80ms-br-region/2853534/1 "2026-11-10T18:36:20Z")

</div>

### Summary

- While connected to a published Creative island, the game client was exchanging  
constant traffic with 74.231.95.34 ([74.231.95.34.bc.googleusercontent.com](http://74.231.95.34.bc.googleusercontent.com),  
Google Cloud). The server does not respond to ICMP ping.
- A traceroute to 74.231.95.34 shows the route leaving my ISP through  
Miami, USA (ae2.3609.edge6.Miami1.net.lumen.tech) and continuing on the AT&T  
network in Florida ([fldfl401me3.ip.att.net](http://fldfl401me3.ip.att.net)). The trace did not reach the  
destination.
- In comparison, traceroute to the AWS São Paulo server (15.228.25.140) reaches  
sa-east-1 directly in 87 ms.
- This indicates the Creative session is hosted in the United States instead of  
the Brazil region, despite Matchmaking Region being set to Brazil.
- Note: the last visible hop (Florida) is at ~86 ms, while in-game ping is ~200 ms,  
so part of the extra latency may come from the remaining path to the server  
or from the server itself.

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

1. Launch Fortnite on PC (Windows) with Matchmaking Region manually set to “Brazil”.
2. Check network stats in Battle Royale or Reload to confirm normal latency (~80ms).
3. Go to the Discovery menu and select any public Creative island or UEFN map.
4. Load into the map and open the Network Debug Stats.
5. Observe the ping spikes to ~200ms while in the Creative map.

### Expected Result

The Creative mode should assign me to the closest server (Brazil), resulting in the same stable ping of ~80ms that I get in Battle Royale, with no packet loss.

### Observed Result

The game assigns me to a distant server (likely NA-East or NA-Central), causing my ping to spike to ~200ms.  
I ran a manual ping test via CMD to the Brazil AWS server (15.228.25.140) and got 86ms with 0% packet loss, confirming my local network and routing to Brazil are perfect. The issue is strictly the matchmaking server assignment for Creative modes.

### Platform(s)

PC

### Video

> **[2026-11-09 01-25-57.mp4](https://drive.google.com/file/d/1lIVtiXEkgoBwvHRdlBfnW052NWshq6ra/view?usp=sharing)**
>
> Google Drive file.

### Additional Notes

Network Diagnostic Evidence:  
To prove this is a server-side routing/matchmaking issue and not a problem with my local internet, I ran a ping test via Windows CMD to the official AWS Brazil server IP (15.228.25.140).

Command used: ping 15.228.25.140 -n 50  
Results:

- Packets: Sent = 50, Received = 50, Lost = 0 (0% loss)
- Approximate round trip times in milli-seconds:
- Minimum = 86ms, Maximum = 87ms, Average = 86ms

This confirms a perfect, stable 86ms connection to the Brazil region. The 200ms ping in Creative is caused by the game incorrectly routing me to a different region. I have also attached screenshots of this ping test and the in-game network debug stats.
