# Hierarchical instanced static meshes disappearing

**URL:** <https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564>\
**Category:** Blueprint\
**Tags:** static-mesh-disappea, unreal-engine, Instanced-Mesh, UE4, Blueprint, question\
**Created:** [January 18, 2019, 1:06pm UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564 "2019-01-18T13:06:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mudski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mudski](https://forums.unrealengine.com/u/Mudski)\
**Post date:** [January 18, 2019, 1:06pm UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564/1 "2019-01-18T13:06:21Z")

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Hi all, I am using a blueprint actor to generate a procedural building by inputting the number of floors, width etc and then creating instances of a hierarchical instanced static mesh as wall tiles to create a building to the specified dimensions.

I am using this in editor not at runtime and want to be able to move the building around or save and reload the map but all the meshes disappear each time I do this and I need to rebuild the building anew.

Is this just the wrong way to use hierarchical instanced meshes or is there some way of making them persist I have missed?

Thanks!

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**Author:** ![JPMcWhiskers](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JPMcWhiskers](https://forums.unrealengine.com/u/JPMcWhiskers)\
**Post date:** [March 8, 2022, 2:18am UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-meshes-disappearing/441564/2 "2022-03-08T02:18:55Z")

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Unfortunately no reply to this, I’d love to use InstancedStaticMesh components to build a building in UE5, but in doing so I’ve run into the same problem.

I create InstancedStaticMesh Components through blueprints, but those components never appear in the actor’s heirarchy. Then when I move the actor around in the editor, the building disappears completely. Not sure what I’m doing wrong here.
