As it stands, given that we are mostly just testing out concepts and seeing what can and can’t be done… no. There isin’t really a good place to hide it, and while we could probably declare an area out of bounds it is something we’d rather avoid. So yes, if there is no alternative that is probably what we’d do to solve it.
But I’m looking around to see if there is any other solution to the problem hidden in the depth of the engine, as it were.