Hiding actor lights from the reflections

I will recommend you to place the lights where light fixtures are located in the scene, this will not only solve your reflection issue but will also contribute to scene realism as light will feel more in sync with the room layout, not having in account practical lights is a common mistake when lighting photoreal scenes, i know it is also a common practice in gaming to put fill lights all over the place but if it’s not made with caution it’ll lead to scenes that look “too CGI” or even these reflections artifacts.

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