An example of a Verse device that doesn’t work:
hud_manager.verse (1.1 KB)
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Fortnite.com/UI }
using { /UnrealEngine.com/Temporary/Diagnostics }
hud_manager_device<public> := class(creative_device):
OnBegin<override>()<suspends> : void =
Sleep(3.0)
HUDController := GetPlayspace().GetHUDController()
for(mPlayer : GetPlayspace().GetPlayers()):
Print("UPDATE HUD")
var HUDElementsToHide : []hud_element_identifier = array:
creative_hud_identifier_all{}
player_hud_identifier_all{}
hud_identifier_world_resource_wood{}
hud_identifier_world_resource_stone{}
hud_identifier_world_resource_metal{}
hud_identifier_world_resource_permanite{}
hud_identifier_world_resource_gold_currency{}
hud_identifier_world_resource_ingredient{}
creative_hud_identifier_player_inventory{}
HUDController.HideElementsForPlayer(mPlayer, HUDElementsToHide)
#HUDController.HideElements(HUDElementsToHide)