if you hide either meshes or props via their properties in UEFN, it doesn’t remove the collision either
the hint references “setActorHiddeninGame”, i couldn’t find any reference to that in UEFN but UE has something similar, watch the video above, he says that “hidden” is more for debug purposes and that there is a separate method to deal with collisions, unfortunately it doesn’t look like they ported that method over to verse
for what it’s worth i agree with you, collision should be dealt with when you hide it in verse as per the code comment but they can’t change that one now since it would break existing usage but they could at least introduce a new method to handle collision