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This project is managed by the author of the popular Call of Duty 4 modification Hide 'n Seek, which has been under active development for roughly 5 years now. This has resulted in countless improvements and additions - mostly based on a significant amount of user feedback - over the course of the last half decade. We aim to use all this experience and history to develop a game that’s packed with features the community already loves.
More on that…
We have already been here recruiting for this game, but sadly my final exam just came into view, and I had little to no time on my hands to manage the project. I’m not giving up though, so here we go again! I’m Kristóf Morva, developer of the Prop Hunt modification for Call of Duty 4, and I’m working with Levente, my design and art oriented brother. When I started working on the original mod, it gained more attention even during the development phase than I could ever have anticipated. Over the past 5 years, I’ve received hundreds of players’ feedbacks, based on which I have continously refined the gameplay. By now the mod’s gameplay videos have reached more than a million views on YouTube, has been played by several thousand players, and there were even those who bought the whole game just so they could play this mod.
There are modifications like this implemented in a number of different games (e.g. Garry’s Mod), but all of these solutions suffer from being limited by the game itself, on which they are based. This led to the conclusion that a Prop Hunt game has a place on the market, especially given the fact that no such has been developed so far. Our goal is to create the first independent hide and seek game with an enthusiastic team of developers and artists.
We are aiming to create a standalone, free to play Prop Hunt (Hide 'n Seek) game. The name says it all, I suppose. This is a round-based game with two teams - hiders and seekers - with initially one seeker looking for hiders (disguised as objects, aka props), found hiders becoming seekers themselves, and the** round ending** when the time is up or all hiders have been found. You can read more about the original mod, check out screenshots and reviews on its ModDB page. The planned features include:
[li]Steam integration[/li] [LIST]
[li]Achievements[/li] [li]Random drops[/li] [li]Voice chat[/li] [li]Marketplace[/li] [/ul]
[li]Player (seeker) customization[/li][li]A much higher level of object (hider) customization[/li][li]Leader boards[/li][li]More game modes (random objects, multiple lives, etc.)[/li][li]Stuff we didn’t think of just yet or forgot to list[/li][/LIST]
Why are we doing this in the first place? Face it: you love playing childish games while listening to silly music like Schnappi. You just don’t want to tell people because that would endanger your manliness. Don’t worry, we got you covered. Prop hunt has been created as a modification in a long list of games, but all of those are limited by the games they are based on. We turned to Unreal to break those barriers down and allow us to finally implement a bunch of things we could never do before.
Free to play
Just as it is with the original one, the standalone version is not only created for the profits, but because we love doing this and we love the community. We would like this game to be free to play by anyone owning a capable machine. You can play hide and seek on the street for free - why pay for the digital version? If the game attracts a significant amount of players, we will be able to profit from the Marketplace (which would contain mostly cosmetic items - nothing that gives the player an unfair advantage) and a full-version of the game with more available maps and features.
Anyone developing pay to win games should rot in the hell for all eternity.
Kristóf Morva (iCore)
Levente Morva (skreborn)
Matt Boatswain (DevilsD)
Edwige Livet (Orionye)
Who are we looking for?
[li]3D Artists[/li][li]Art leader[/li][/ul]
What do we expect?
[li]Some kind of reference or portfolio. Examples what have you already done, what projects have you been working on.[/li][li]The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don’t mind, but it would be good if you could commit 10+ hours to the project each week.[/li][li]The willingness to sign an NDA (quite obviously).[/li][/ul]
What can we offer?
[li]Continuous support and availability from our side.[/li][li]You can use your own creativity (if you want to). We are glad if our developers come up with good ideas and solutions, so if you have any idea for improving the game, we are open to integrate them.[/li][li]Royalty payments from the total income generated by the game (including crowd-sourcing and every related income).[/li][/ul]
Skype: ePlayClan (Yes, it’s an old and nonsense address)