# Hi2 guys. I have a issue about UnrealBuildTool.Json file. Cant packaging BP project. Any idea for fix it. 

**URL:** <https://forums.unrealengine.com/t/hi2-guys-i-have-a-issue-about-unrealbuildtool-json-file-cant-packaging-bp-project-any-idea-for-fix-it/1899082>\
**Category:** Blueprint\
**Tags:** unreal-engine, unrealbuildtool, json, package-error, question\
**Created:** [June 11, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/hi2-guys-i-have-a-issue-about-unrealbuildtool-json-file-cant-packaging-bp-project-any-idea-for-fix-it/1899082 "2024-06-11T14:36:50Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Creed976](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Creed976](https://forums.unrealengine.com/u/Creed976)\
**Post date:** [June 11, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/hi2-guys-i-have-a-issue-about-unrealbuildtool-json-file-cant-packaging-bp-project-any-idea-for-fix-it/1899082/1 "2024-06-11T14:36:50Z")

</div>

UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE\_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE\_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” VR\_M\_package\_Migrate Win64 Shipping -Project=“D:\Unrealengine\UE project store\VR\_M\_package\_Migrate\VR\_M\_package\_Migrate.uproject” -Manifest=“D:\Unrealengine\UE project store\VR\_M\_package\_Migrate\Intermediate\Build\Manifest.xml” -remoteini=“D:\Unrealengine\UE project store\VR\_M\_package\_Migrate” -skipdeploy -log=“C:\Users\user\AppData\Roaming\Unreal Engine\Automa  
tionTool\Logs\C+Program+Files+Epic+Games+UE\_5.3\UBT-VR\_M\_package\_Migrate-Win64-Shipping.txt”  
UATHelper: Packaging (Windows): A JSON parsing exception occurred in [C:\Program Files\Epic Games\UE\_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.deps.json], offset 0 (line 1, column 1): The document is empty.  
UATHelper: Packaging (Windows): Error initializing the dependency resolver: An error occurred while parsing: C:\Program Files\Epic Games\UE\_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.deps.json  
UATHelper: Packaging (Windows): Took 0.05s to run dotnet.exe, ExitCode=-2147450741  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_5.3\UBT-VR\_M\_package\_Migrate-Win64-Shipping.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-2147450741 (-2147450741)

---

<div class="post-metadata">

**Author:** ![Arda\_TR\_671](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arda\_TR\_671](https://forums.unrealengine.com/u/Arda_TR_671)\
**Post date:** [June 11, 2024, 2:42pm UTC](https://forums.unrealengine.com/t/hi2-guys-i-have-a-issue-about-unrealbuildtool-json-file-cant-packaging-bp-project-any-idea-for-fix-it/1899082/2 "2024-06-11T14:42:01Z")

</div>

Just saying. Sometimes changing the SDK version of the project may fix errors like this.

---

<div class="post-metadata">

**Author:** ![rolffson](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rolffson/32/470238_2.png) [@rolffson](https://forums.unrealengine.com/u/rolffson)\
**Post date:** [November 21, 2024, 5:38pm UTC](https://forums.unrealengine.com/t/hi2-guys-i-have-a-issue-about-unrealbuildtool-json-file-cant-packaging-bp-project-any-idea-for-fix-it/1899082/3 "2024-11-21T17:38:13Z")

</div>

old thread, but google yadayada…

For me, the “Verify” option in the launcher fixed this.

EpicGames Luncher → UE → Library → EngineVersions → x.x.x → dropwown at “Launch” → Verify

Takes like 5min, and downloads missing files.  
In my case the file UnrealBuildTool.deps.json (and other files) was indeed missing, and it was successfully restored after the Verify.
