Eut do you mean by that?
What I really mean is that if you must ask this question, you should consider watching elementary tutorials first - some starting content or read the documentation if you do not like tutorials. Otherwise you’ll be wasting a lot of time and pull a lot of hair.
If you do not mind, keep on reading!
- when you create actors that represent various entities in the world, you add components that enhance those actors’ functionality:
- if an actor has a camera component, you can have the player controller’s camera manager look through it:
Were you now to rotate this actor in any way, it would rotate with its camera since it’s attached to it: