I don’t have too much time for myself lately as I have a lot of hours as a bartender now. Still trying to wrap my head around multiplayer stuff and I have some basics of AI down so those are going to have to be added by yourself for now. I have optimized the code quite a bit for performance and for bug fixing though.
Here’s a quick list of the changes to expect:
As you can see i’ve also started adding in 1st person and 3rd person camera switching support. I’ve also figured a way for impact angle based armour penetration to be used on characters rather than static objects so it won’t be very experimental any more.
1: The Impact angle penetration mechanic working on characters. There is a head and body hitbox with a component parented to each, that has its armour value set.
2: The penetration on this mechanic now has the option to reduce after each target hit. It works by taking the last targets armour value and reducing it from the penetration of the weapon. You can adjust the percent of this for what ever needs you have. Its only for impact calculated penetration so far.
3: That i forgot to code it to stop after a failed penetration That will be fixed for sure.