# Hey, how would you create a complex anamorphic lens flare, without placing sprites or changing the lens bokeh?

**URL:** <https://forums.unrealengine.com/t/hey-how-would-you-create-a-complex-anamorphic-lens-flare-without-placing-sprites-or-changing-the-lens-bokeh/427891>\
**Category:** Rendering\
**Tags:** lens-flares, Post-Processing, unreal-engine, Lighting, question\
**Created:** [June 22, 2018, 5:44am UTC](https://forums.unrealengine.com/t/hey-how-would-you-create-a-complex-anamorphic-lens-flare-without-placing-sprites-or-changing-the-lens-bokeh/427891 "2018-06-22T05:44:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_970dcdbd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_970dcdbd](https://forums.unrealengine.com/u/anonymous_user_970dcdbd)\
**Post date:** [June 22, 2018, 5:44am UTC](https://forums.unrealengine.com/t/hey-how-would-you-create-a-complex-anamorphic-lens-flare-without-placing-sprites-or-changing-the-lens-bokeh/427891/1 "2018-06-22T05:44:38Z")

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i’m never satisfied with the simple lens flares that come default with the engine, and the convolution bloom doesn’t make things better. how would you create a PP material to make custom lens flares, that are more complex?
