Ok guys, so I’m henry, nice to meet you all, i’ve been on and off UE for a few years, just decided today to tell cryengine to get stuffed and move to UE, however, there’s not a lot of resource available on youtube for certain issues, I,E my first issue, I jump in game and everything is VERY VERY Low detail and horribly pixalized. anyone have any idea what it is and how to fix? I thought it was PP but doesn’t seem to be any control or fix on where i can fix it?
Welcome!
You have to set your quality settings to “epic” -> on the top bar you can see the settings button - scalability/quality settings - epic
Thanks for your warm welcome, I’ve had a look on the top bar but i just have file - edit - window and help
any idea where to look?
://gyazo/e24cec07200b16bbafd33bd6d46295cc
this is my screen, the bin looks absolutely horible, this is it rendered real-time in substance
://gyazo/8e487fd7d787e942f55110efcabbc332
HAHA, I am So Sorry!!! You can see how noobish I am now can’t you hahah!
here you go, fixed!
://gyazo/35f12b98301dc7f4bb22a3b034f33acf
looks a little better, now just need to try figure out how to add lighting to a level properly and add PBR materials so I can start building my library!!!
Thanks bud. appreciate it !
Here you can change it:
but your problem could be caused by the mip maps. You either have to disable them in the texture editor (double click on the texture in the content browser - mip settings - no mip maps) (not recommended) or you have to change the texture streaming distance.
"I found out you can adjust the distance of the texture streaming using the “Streaming Distance Multiplier” setting in the mesh window. Since I create my models in meters and have to set the build scale up to 100, I figured I need to set the Streaming Distance Multiplier to 1000 to get it look right. I hope this helps! "
Edit:
Oh ok, what was the solution?