So i created a very basic telekinesis system, and the system works on the level that i originally tested it on (yes the Blueprint is part of my PlayerCharacter and not a Level Bluprint) but when i loaded up a new level to test some lighting and stuff because my brain was baked, my message log gave me this error
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_BreakHitResult_HitComponent1”. Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Branch
my blueprint is included. thanks for anyhelp.
//Disregard guys, i fixed it haha.
For anyone wondering the problem was that the ray cast was being cast from a weird origin point, fixed it by get my cameras world location and using it as my start location for the RayCast, it still only heads in one location, but its better than nothing. thanks.