I’v already left a post in the blueprint forum and no one answered it .
When ever i use these nodes with a navigation mesh, it snap it’s rotation toward the direction and it looks wierd and unnatural .
How do i smooth that rotation toward the new direction the navigation system tells the actor to go to ?
I’v already tried Interpolating it with " Rotation lerp " node but it didn’t help.
I’v tried to store the actor’s rotation before it go through the " Move to Location " in a variable and to lerp form it to the new rotation value that comes after the node, but when i print it to the screen it says that the value of the variable i’v used to store the initial rotation is equal to the value of the current rotation, why ?
Why doesn’t this node has a " smooth rotation factor " option ?
This is the blueprint :