Ok, I’m going to keep it short and simple but I thought I would ask as it’s a failry interesting one to see everyone’s response…
In the scenario of a monorail following a spline, what is the best method? Remember that a monorail bends (well, at least the rubber bellows between carraiges do) so would it be better to have seperate components such as train, bellows and carraiges (with a simple straigh skeleton in the centre of the bellow and then skinned to allow for bending) OR have the whole train as a single mesh and have a simple line skeleton run the entire lenth (with closer bones at the bellow parts and the entore mesh skinned to the skeleton)?
In theory, a single skinned mesh wouldn’t behave properly when it is set to follow a spline so surely the best way would be to have individual components so they can all be set to follow a spline and then just have the bellows inbetween with constraints and physics?
Honestly, my theory is there but I can’t seem to put anything to practice, I’m actually lost on this.
Ideas are welcome of course and much appreciated