I am trying to make a VR Shooting range where the entire scene goes into slow motion and the player remains at normal speed.
I have managed to get my entire scene to slow down by setting the the global time dilation to 0.1.
- The problem I am trying to solve:
The problem is my gun is now moving is slow motion. I have tried setting the custom time dilation of my player pawn but it doesn’t fix the problem as my character (Gun movement in particular) is still slowed down while my look around speed is the only thing that remains at normal speed.
- How I tried solving the problem:
I tried fiddling with the event tick that updates the attached gun and I realized time dilation is probably not affecting the tick time of my player pawn. I have even tried using the advanced time plugin without any luck
How can I make it so my gun (player movement) isn’t affected by the global time dilation in VR?
Any help would be highly apricated!