# Help with shadows on creaed static mesh

**URL:** <https://forums.unrealengine.com/t/help-with-shadows-on-creaed-static-mesh/1839830>\
**Category:** World Creation\
**Tags:** shadows-problem, unreal-engine, bug-report, staticmesh, Rendering\
**Created:** [May 4, 2024, 2:52pm UTC](https://forums.unrealengine.com/t/help-with-shadows-on-creaed-static-mesh/1839830 "2024-05-04T14:52:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RaydenWolfBoyo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RaydenWolfBoyo](https://forums.unrealengine.com/u/RaydenWolfBoyo)\
**Post date:** [May 4, 2024, 2:52pm UTC](https://forums.unrealengine.com/t/help-with-shadows-on-creaed-static-mesh/1839830/1 "2024-05-04T14:52:35Z")

</div>

Hello, I have create a 2 floor house for a horror game i am working on and come to realise that a lot of the walls have shadows that are triangaliated and it doesnt look good at all. I have tried turning off shadows/dynamic shadows, i have tried turning the lightmap resulution up and down and still no change, i have also checked the walls to see if i have any quads overlapping and i dont. There is a picture of thw wireframe and the parts that im having problems with.  
Thanks.

 ![Wireframe1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/b/a/fba3bf78d90155940feefb5d12f853e92a5b440c.png)  
 ![problem1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/6/a76284513dcba0814b8807dc427c14c733f214d4.png)  
 ![problem 3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/0/290fb0fde08531cb6cdc3902b1bc40fa7d61b10c.png)  
 ![problem2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/1/0d14cee528acdf4d285ba2327ab69e882fcff7d6.png)
