Help with really complicated lightmap

Hi there,

I’m new to light maps. I’ve created a complex model and i’d like some advice on the best way to tackle it? I’ve included some images of my model and uv layout so far. I know the basic rules of light mapping - such as having 2px padding and the resolution of the grid has to match the lightmap resolution of the model in ue4. Any help at all would be great as I’ve only watched light mapping videos of really simple models.



Hello ergoproxy,

This is a link to our documentation on light mapping. This gives a through explanation on how unwrapping lightmaps for UE4 works and the concepts for how and why they work.