Alright so I am working on a strategy game in unreal engine 4.15 and I have been trying to figure out how to make a tile based navigation system, my world is proceduraly generated and thus having a nav mesh is quite difficult. How ever I noticed a Add Local Navigation Grid For Box in the AI/Navigation category. I was wondering if anyone knows how it works and could explain it to me I would greatly appreciate it.
Also if you have a better idea on how to create a navigation system that can be used with proseduraly generated cubes please do let me know.
Thanks in advance