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Help with materials

Does anyone know how to stop textures from clipping so it looks like they are connected?

Thanks. :smiley:

Instead of using two parts, create just one bsp which you deform in the edit mode -> probably it works :slight_smile:

Cheers will try that. :slight_smile:

An alternative solution would be to project the texture in world space https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/Texturing/index.html#worldalignedtexture