I’ve created a custom normal map from diffuse for a character texture atlas using Photoshop.
I’ve simply brought that in to my Material graph , switched its type to ‘Normal’ and applied it to my Normal slot.
However the results look incorrect!
I’ve done a google image search as well and there doesn’t seem to be a consistent way to handle Normal Maps in the Material Graph.
I also need to adjust the intensity of the Normal effect.
Can anyone help?