So I’m very new to ue4 & still learning a lot.
I want my player character to be able to automatically look at near by objects & npcs.
The character model has oddly shaped eyes that won’t rotate neatly so I thought maybe I could achieve this by
panning the texture around to look like his eyes are moving?
(mind you, I’m open to better suggestions on implementing this.)
Is there a way to get the nearest pawn’s location
then pan the eye texture so that it’s center is facing roughly in the direction of said pawn?
I’m barely at the start of development so I’m open to changes but I want to work this out before I make any
more characters for fear they will would need remade later.