Help with making a spike bed using instances.

Hi all, I’m very new to unreal and new to blueprints and programming in general. I’m trying to make a spike bed using instances, here’s what I’ve done so far and I going nuts as I can’t figure out what I am doing wrong. I’m attaching my blue prints and the result any help will be appreciated.

Hi

Are you aware the not all EXEC not are connected.

Between your 2 sets / vectors?

xD Happen to me sometimes

Happens to everyone.

Watched UE4 tutorials, they do it… Zak :open_mouth:

I connected them just after posting here, I had them disconnected to test something, but that’s not the problem, I think I am not able to figure out the logic to have them aligned just within the bed.

I’ve made some progress. But I’m still very far from the desired result.

Ahh finally done. Here’s what I did

to get this