# Help with launching on android!

**URL:** <https://forums.unrealengine.com/t/help-with-launching-on-android/491452>\
**Category:** Mobile\
**Tags:** apk, unreal-engine, Android, question\
**Created:** [November 29, 2021, 7:52pm UTC](https://forums.unrealengine.com/t/help-with-launching-on-android/491452 "2021-11-29T19:52:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_b783ca37](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b783ca37](https://forums.unrealengine.com/u/anonymous_user_b783ca37)\
**Post date:** [November 29, 2021, 7:52pm UTC](https://forums.unrealengine.com/t/help-with-launching-on-android/491452/1 "2021-11-29T19:52:10Z")

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Greetings to all! I would like to ask for help with my problem, which I have not been able to solve for a long time, I have not found a solution either from colleagues or on the Internet. All in all! the essence of the problem is that the packaging of a project for android is fast, successful and intact, but as I throw off a project for myself on android, difficulties immediately arise! armv64.  
apk and armv7.apk are there, but when they are installed and launched, an error pops up: “The package could not be processed.” All settings, etc. checked several times already, it did not help. Maybe someone knows the solution to this problem? I will be very grateful to you.
