Help with inspect function errors

So I’ve just this second managed to get my inspect function to work so I can inspect an object and then have it placed back where it was originally, I done this through the creation of a master blueprint actor file, and it all works flawlessly… For one object at least. The moment I try to add this to a second static mesh, the engine spits out these errors at me. Anyone got any idea what this could mean and a possible workaround for this? I tried to set up a child actor for the master blueprint but this gave me the same errors. Any help would be massively appreciated! Thanks guys :slight_smile: